Gladiator mode is a fun little diversion we'll touch on a little later, but Conquest is where the real substance of the game is found. The latter is your rewards hub, filled up with accomplishing tasks elsewhere. Upon startup, you're offered three main choices of game: Conquest, Gladiator, and Gallery. The soundtrack has an ancient vibe to it, so it fits the action appropriately, as well as for the more intense sections of the game.
A graphical boost is evident, as is Rygar's redesign from generic to slightly unique, but far more could have been squeezed from the Wii.
One thing that would have been preferable audio-wise is if the voice acting had been improved from the original PS2 release Rygar himself sounds fine most of the time, but the rest of the actors rival planks for stiffness, resulting in some cringe-worthy moments. Not a bad story by any means, and certainly not a central part of the overall experience, but it is welcomed as breathing space between gameplay areas. Not long after, he comes across the legendary Diskarmour weapon, and things really get going. So, instead of calling the local authorities like any sane person would do, Rygar hot-foots it after them. Heroic fighter Rygar is about to receive an honour from love-interest Princess Harmonia, when Echidna (no, not that one, Sonic fans), an immortal who swore revenge for a loved one's death, crashes the scene with her army of mythological Titans and abducts the princess. Centred on Roman mythology, The Battle Of Argus is set on the Mediterranean island from which it takes its name.